Milla Jovovich’s Resident Evil movies mostly went their own way, and here’s why they ignored Capcom’s video game source material.
Although it seemed like the obvious route, here’s why the original resident Evil the film did not adapt any of the video games. Since resident Evil games debuted in 1996, the franchise has been spun off into just about every medium. The first film arrived in 2002 and spawned five direct sequels and a 2021 reboot debuted Resident Evil: Welcome to Raccoon City. The property also received three animated films, a Netflix animated series and an upcoming live-action resident Evil show starring Lance Reddick as Wesker.
Every part of the resident Evil The universe feels like its own unique beast, with Milla Jovovich’s films having little connection to the games outside of certain characters and creatures. Welcome to Raccoon City attempted to appease fans of the games who were left cold by previous films by adapting the first and second games together. Unfortunately, this resulted in a cluttered narrative with too many characters and subplots; the reboot’s modest budget also resulted in below-average CGIs.
Famous, the late great George A. Romero almost directed the original resident Evil film. The rights to the first game were bought by a company called Constantin Film, who felt resident Evil the film adaptation should be relatively simple to set up. However, according to a Fangoria Article #211 titled “Resident Evil: Girls, Guns and Ghouls” (via Resident Evil Wiki) company head Robert Kulzer felt that the release of the second game in 1998 would make a direct adaptation of the look of the original title”... really dated and boring.” After developing screenplays with screenwriter Alan McElroy and Romero, Constantin nearly left the option of producing resident Evil expire before connecting with director Paul WS Anderson.
Having previously led Mortal Kombaand Event horizon, Anderson seemed like the natural choice. He had also become a huge fan of the games and tried to get the rights before learning that Constantin had already acquired them. Anderson then developed a script titled Undeadwhich he describes as “…really a Resident Evil rip-off“, with the aim of making it an original project or modifying it to make one resident Evil film (which will not be linked to the series) if the Romero version did not take place.
After Romero’s release resident EvilAnderson signed on for the film and Undead – which, once again, borrowed elements from the games without being an outright adaptation – has been reworked. By the time the film entered production, the first three games and the Dreamcast sequel Code: Veronica had already been released, so it’s odd that Constantine thought it would be “boringto adapt the original or one of the others. Considering the success the film series has had with mainstream audiences, however, Kulzer may have been right.
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