Why JURASSIC WORLD The Video Game Is The Franchise’s Best Sequel


As expected, a large number of people showed up at the theater this weekend to Jurassic World Dominiongiving Universal its biggest weekend since… well, the previous entry (2018 fallen kingdom). And with an A- Cinemascore, it seems like a lot of those folks were happy with what they saw, which is always nice when you consider how much a family trip to the movies can cost. Alas, I was not one of those satisfied customers; as was the case for all the others Jurassic sequel (it’s the fifth, for those who aren’t counting), I came away thinking it was fine, even fun at times, but nowhere near the triple-A level of quality that the original delivered in 1993.

And yes, that includes the years 1997 lost world, so I can’t even point the finger at Colin Trevorrow or anyone because Steven Spielberg himself failed to convince me with his sequel. I consider the original film to be close to the ideal blueprint for what a great summer movie should be: fun, unique in some way, catchy, etc. And I was 13 when it came out, an age when I had already started to refine my tastes in “cinema” a bit, so I know my love isn’t (entirely) built on nostalgia like I do. was a few years after this kind of blindness. If he came out when I was 9, maybe my love for jurassic park could be likened to my impassioned/often-mocked defense of people like shock and Friday the 13th Part VIII, But no. Whatever details you want to level off the first movie, you can’t deny that it’s a legitimately great popcorn movie.

Because of that love, I keep coming back for the sequels, hoping that someone, ANYONE, can find a way to bring me closer to this worldly commitment like I was in 1993. But there turns out the only person who can is… me?

OK, technically, the person is Rich Newbold, the director of Frontier Developments. Jurassic World Evolution 2which was released late last year and has expanded to include material from Domination. In the game (a sequel to the company’s 2018 release), players are tasked with running their own dino theme parks in various regions around the world, some of which are based on concepts from the films. Do you remember the joint in San Diego that Hammond’s nephew tried to open at the end of the second film? You are given the remains of this partially destroyed park, responsible for repairing it and finally getting it back in operation. What about site B invaded by lost world and JP3? You are sent there to round up the free dinosaurs, feed and care for them, then send them to fulfill their destiny of amusements in this or that park.

But as we learned in jurassic world, people get bored with dinos and you have to constantly add new attractions to keep the money coming. This is where expeditions and research come in: you send teams to dig sites around the world to find fossils from which DNA can be extracted to create new species, and keeping other research-focused teams, you can unlock new skins, access editable traits, and more. Want to make a brachiosaurus that gets angry and attacks, or a raptor as docile as a puppy? You can do this, as long as you have invested enough in genetic research and prevent your employees from being unhappy by giving them periodic breaks and raises. And while they’re doing that, you can check out your food stalls and gift shops, making sure they’re as profitable as possible. Customers bored? Add a gyrosphere tour and don’t forget to add photo stops and the iconic Jurassic Park gate for them to pass along the way.

The game offers many modes with various built-in challenges or handicaps. In one scenario, you’re not allowed to have carnivores – do you think you can squeeze the most profit out of a park without T-Rexes or Raptors to attract ticket buyers? The one that really kept me playing the game for as many months as I have now is the sandbox mode, where you work with an unlimited budget and unlock everything to build your dream park, without any restrictions or failures. . One of the hardest things to manage in a good game is giving all the dinos the space and the types of food they want to keep comfortable (if they’re not comfortable, they’ll repeatedly come out of their enclosures and wreak havoc, which naturally lowers profits), but in sandbox mode you can turn all that off and – in the words of Ellie Sattler – do things because they look good. Or you can skip the fences altogether and let the dinos munch on anyone dumb enough to come to your clearly dangerous park, something worth trying just to enjoy the surprisingly detailed animation of those inevitable human buffets.

Some players have painstakingly recreated the two parks from the movies, and it’s remarkable how accurate they can be, thanks to the game’s extensive customization options. There’s even a small hut-style bathroom like the one in which Gennaro raced in the first film. The first game lacked the aviaries and lagoons that were so big in jurassic world, and it’s clear the sequel team spared no expense (sorry, not sorry) to make sure that if you saw him in any of the first five movies, you could put him in your park here (except for Jimmy Buffett). A robust terraforming system lets you create those hills and valleys like the ones Grant and the kids had to traverse to get back to the Visitor Center. You can use trees to separate things like necessary control buildings that customers probably wouldn’t want to see.


Now I’m not much of a sim gamer, I find them too frustrating or slow to keep my attention beyond the tutorial (if that’s the case), but this one – mostly based on movies I don’t don’t like very much! – consumed me. Otherwise for Ring of Elden, I estimate that I’ve spent more time on this game than all the others I’ve played in the past six months combined. I’ve earned nearly every trophy, unlocked the entire game “encyclopedia” (little wiki-style entries on every character, dinosaur, location, etc.), and built several of my own parks, including the mega Jurassic World pictured above. I’ve spent hours refining monorail paths and tracks for maximum aesthetic appeal, tearing down and rebuilding gift shops to accommodate fountains or fossil exhibits next to them, and terraforming exhibits individual dinosaurs so that park visitors have the best possible views from the galleries. And even though I don’t like the movie, I’m arranging my schedule this week to make sure I have time for the Domination-themed DLC, which will definitely add new stuff that I will be coming back to and adding to my other custom parks. And/or just build a new one entirely.

Once I finished it all, I found it to be an oddly relaxing game to come back to. Sure, it gets stressful at times (programmers love to send destructive storms to you at the worst possible time), but that aside, I can check into my parks when I have a few minutes of downtime, tinker with shops of gifts or paths to make things better for my virtual guests (you can also visit the park in first person if you wish). Once you hit a five star rating, there’s no point in continuing to work on it, but I’d be happy to load up one of these finished areas and check it all out. Dinosaurs can get sick or injured and need treatment, sometimes they die of old age and need to be taken out before the rotting corpse infects the food supply, and even the various park rangers/doctors need to have their supplies replenished. gas and food from time to time. then – these are all things that I shockingly commit to taking care of even though I know I can leave them in limbo forever. The iconic theme music kicks in at the appropriate times, characters from the films drop in to give you missions or comment on your progress (most of them being played by actors from the films, though Chris Pratt is a notable hindrance), and thanks to the capabilities of current-gen systems (I play PS5 myself), the dinos look and move just like their big-screen counterparts. It’s as legitimate an experience as any of the feature films.

But you know what he HAS NOT? Locusts. Sequences rehashed ad infinitum from the first film. The Kirbys. Colin Trevorrow’s apparent inability to follow a plot point from scene to scene. The things that made all the sequels feel “less than” are all missing here, leaving only the dreaminess that propelled the first film (and the best part of jurassic world): a fully operational park where you can grab a burger, buy a t-shirt, then take a jeep ride past a herd of Triceratops. It’s taken almost thirty years, but I finally have something other than the first movie (and book) that I really love. Thanks for understanding, Frontier!


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