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There are 14 weapons to choose from in Monster Hunter Rise. Weapons vary greatly between them, so use this page to learn more about each. The Weapons Guide is also a great place to learn how to choose a weapon and which weapon is best for Monster Hunter Rise beginners.
Here is a list of the 14 weapon types available in Monster Hunter World. Each type of weapon has its advantages, disadvantages and different strategies. All of them have over 18 final form weapons to which they can be upgraded.
Watch the video below for a quick overview of each weapon!
The best weapons in Monster Hunter Rise
Truly, the best weapon in Monster Hunter Rise is the one you love to play with the most and develop the most skill with. On top of that, each weapon can do better or worse depending on the armor set it’s paired with. However, if you’re just getting started with Monster Hunter for the first time, we think there are some weapons that are easier to master than others that will have you hunting like a pro in no time:
- Double blades – While you can’t guard with Dual Blades, you can punch and run quickly and easily, and his combos are pretty easy to learn. Activating his special Demon Mode is as easy as pressing a button and being aware of your stamina. Overall, dual blades are a popular choice for beginners used to fast weapons.
- Light Arc Pistol – The LBG is, it seems, like a gun that shoots. Inventory management will be the biggest obstacle to using the Light Bow Gun, as you have to bring your own ammo with you, of which there are many different types. But if you are familiar with shooters, you will feel comfortable with this gun. Switching the target camera to Focus Camera in the settings will make it easier to use this weapon.
- Sword and Shield – The Sword and Shield has long been the first weapon included in a hunter’s inventory by default in the Monster Hunter series. He’s fast enough to make dodging viable, but his shield also lets you protect yourself in a pinch. It deals both slashing and blunt damage, and you can use items quickly without needing to sheathe them, which is necessary for all other weapons. The Sword and Shield is a versatile weapon that can be simple to use, but has a lot of tricks up its sleeve.
- Longsword – The Longsword is a flashy light weapon with smooth combos and extended range, though it can’t guard and dodges should be timed with a bit of caution. We generally consider this an “intermediate” weapon since you have to manage a gauge and pull counters to maximize the damage of the longsword, but there’s no denying that the damage is high and its combos aren’t. too much difficult to tame. The longsword is made even more usable thanks to its extended range and new switch skills.
Remember that you start Monster Hunter Rise with each type of weapon already in your blue storage box! Take them to the training area (access via dingy from the Buddy Plaza) and experiment to find the one you vibe with!
List of Monster Hunter Rise weapons
Learn more about weapons in Monster Hunter Rise. Click to go to the weapon section on this page to learn more about them.
Wide and fast strikes. Damaging monsters adds to a Spirit Gauge which is used to land a final combo that grants a stacking buff. Allows cool counters when timed correctly. Ideal for solo play.
sword and shield
Quick, small sword. Good for combos. The shield can be used to block attacks and to strike, which can stun monsters. Can use items while shielding, making it an excellent “support” weapon, allowing the use of Flash Bombs and Life Powders in an instant.
Fast attacks that allow for longer and more powerful combos. Demon and Archdemon modes offer more attack power and more attack speed respectively.
Great sword with slow attacks but great power. The charge attack deals huge amounts of damage and its shoulder slamming KO damage can cause stun. Can block at the expense of sharpness.
Large and heavy, can deal large amounts of damage in a single combo. High exhaust damage. Can easily stun monsters.
Accurate range weapon. Comes with a shield. Deals a fair amount of damage and is safe, but slow. Can be played differently depending on armor skills.
Similar to Lance, but can fire HE shells. Wyvern’s Fire can fire a powerful explosive.
Fast and fluid attacks. Can send Kinsect to collect essences that enhance different powers. Power Up, Defense Up, Speed / Jump Up and a low heal. Requires Kinsect management for efficiency. Allows even more mobility!
Versatile heavy ax that can be changed into a slightly faster swinging sword with an elemental flask for a short time. Can grab a monster and unload elemental damage in sword mode.
Similar to Switch Ax in that it switches between two modes: Sword and Shield and Heavy Axe. A flask allows charged attacks and must be managed between the shield and the blade. Starts in Sword and Shield mode. One of the most technical and difficult weapons to master, but very powerful in the right hands.
Somewhat similar to Hammer, but can play songs to buff the player and their allies. Changed in Rise to focus on combo distribution, and is much more intuitive to use.
The most technical ranged weapon, but also the most mobile. Weaker than Bowguns, but can be stronger depending on load. Uses shaders that can add conditions and status effects on impact, and requires stamina management.
Offers more mobility than the Heavy Bowgun and can use Rapid Fire, a technique that allows you to unload multiple quick shots. Uses different ammo types with different effects. Set explosive traps with its special ammunition. Requires additional inventory management for ammo.
Stronger but slower than the Light Bowgun. Uses different ammo types with different effects. Allows a Gatling gun or special sniper-type ammunition. Can be used as a shield with modification. Requires additional inventory management for ammo.