Series Changes – Assassin’s Creed Valhalla Wiki Guide


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As the 12th mainline release in the Assassin’s Creed series, Assassin’s Creed Valhalla may look similar to more recent titles, but has undergone significant changes to how combat, exploration, and items work. This page outlines many ways Valhalla has changed the formula, especially since Assassin’s Creed Origins and Odyssey – as they all follow a more open-world RPG approach. For more Valhalla impressions, be sure to read our preview after 6 hours of exploring England.


  • Similar to Assassin’s Creed Odyssey, players will be able to choose between a female or male version of Eivor to play. Choosing “Let the Animus Choose” will switch the player between female and male as the game’s story dictates (and that’s the canon option). However, players will be able to switch between the two versions at any time.
  • More attention has been given to the main story of Valhalla, involving the journey from Norway to England and taking over the kingdoms there by forging alliances. For this reason, Valhalla will not feature the same type of open side quest arcs and miscellaneous quests present in Odyssey. Instead, there will be shorter, more varied “world events” that can be found in each of the territories.
  • Most of your main progression will start with forging new alliances on the alliance map, located in your colony – as it will give you access to new territories and the quests needed to win them to your side.
  • While the exact extent of the choice and consequences are unknown, there are multiple ways to resolve certain objectives – which can lead to making certain factions allies or enemies.
  • Engaging in the activity known as Flyting can increase your Charisma, which can unlock new unique dialogue options if you have the right level.
  • The Assassins’ struggle against the Templars is still on display to some degree, although Eivor will not immediately become part of the Assassins, she will encounter those known as “The Hidden Ones” and help them defeat opponents known as the name of “The Order”. ancient”

  • For the first time in a long time in the series, the player will have a “home base” in the form of a Viking settlement called Ravensthorpe, established shortly after you arrive in England. This settlement introduces a slew of new features, as you can create new structures that give you new features and new opportunities for the series.
  • Although initially small, players will be able to add new structures and cosmetics to the settlement, increasing its functions – including a stable, blacksmith, barracks, cartographer, merchant, and more.
  • Players will have the opportunity to organize great feasts to celebrate their Viking exploits. This will grant bonuses to Eivor and can be upgraded by building certain structures in the settlement.
  • Legendary Hunts found in Odyssey are now part of the Hunter’s Hut feature and will reward you for facing these mythical beasts.
  • A fishing shack can be built to introduce fishing line, allowing Eivor to engage in a fishing mini-game to procure rare fish to trade for rewards.
  • Many trade goods found from animals will now have value beyond sale – including donated to the Hunter’s Hut for exclusive rewards.
  • The buildable Seer’s Hut will allow Eivor to experience visions from Norse mythology and travel to lands like Asgard and Jotunheim.
  • A Tattoo and Barber Shop allows you to customize Eivor’s appearance with new unlockable tattoos that can be placed on multiple parts of your body, as well as different hairstyles and colors. Some of these models can be purchased, others must be found.

  • While the combat is similar to what was experienced in Assassin’s Creed Origins and Odyssey, there have been several substantial changes to certain mechanics.
  • The Hidden Blade is back and can be used for familiar stealth kills – but lacks the magical abilities of Odyssey’s Spear. However, with the right skills unlocked, you can use a quick event to deal more damage to stronger targets.
  • Eivor and his horse now have stamina meters (blue). Sprinting, dodging, blocking, and performing heavy strikes will all reduce this meter, though it replenishes quickly – even more on successful strikes.
  • Enemies have a stun meter (yellow) which is independent of their health. This can be reduced by using certain moves – like blocking and countering attacks – and if fully depleted it will leave the enemy open to a finishing move that deals incredible damage, usually killing the target.
  • A skill can also be unlocked to perform a ranged finisher.
  • Shields returned for the first time since Assassin’s Creed Origins and can even be used in pairs, like other weapons.
  • Many weapon types have an optional alternate heavy attack – like quick hitting with a secondary weapon or spinning with a two-handed weapon.
  • Some enemies now telegraph some of their attacks to give you an indication of how to react – especially bosses. Orange lights mean the attack can be parried to disturb them, while flashing red means the attack cannot be blocked.
  • When aiming a bow, players will now see glowing orange dots on a random part of an enemy that denotes a weak spot – which can be hit to deal massive damage and stun enemies.
  • Looting certain territories is now essential to accumulate the supplies needed to build your colony. Calling in a raid will deploy your Viking allies to attack and plunder certain sites, allowing you to carry supplies that cannot be obtained alone.
  • Given the relatively small size of Viking longships, naval combat has taken a back seat – and your longship is now primarily used to transport you and your Viking crew to other raid areas.


  • Gear has been overhauled from Origins and Odyssey, and will no longer be obtainable at the original frequency. Valhalla’s system prioritizes quality and upgrading from a smaller set over the larger amount found in previous games.
  • Each piece of gear is aligned to one of three types – Bear (red), Crow (yellow), or Wolf (blue). Your gear’s alignment can determine the bonuses it gets from the skills you’ve invested in.
  • Different types of bows include different types of ammunition, as well as different rates of fire and power.
  • Each weapon has its own unique ability – like increasing critical damage or speed on successful hits.
  • All armor is now available in sets and has special bonuses for wearing a full set.
  • Collectible runes can be slotted much like engravings, though they must first be purchased or found in the world, and can be traded.
  • Equipment can be upgraded by Eivor up to a certain threshold, but to further increase the quality, it must be upgraded at the blacksmith.
  • Upgrading gear can be done multiple times and will change the visual appearance of the gear and the amount of runes that can be equipped.
  • While some gear can be purchased, much of it is now found in special chests hidden across the world.

  • Although the map of Assassin’s Creed Valhalla is much smaller than that of Odyssey and Origins, changes have been made to provide more activities and places of interest to explore.
  • Instead of the various camps, fortresses, and other locations that included a checklist of objectives and collectibles, Valhalla’s points of interest will be much more free and loose. Objectives and collectibles are now marked with color-coded glowing dots representing caches of wealth, mysteries containing events and activities, and collectible artifacts.
  • Horses can now learn to swim across England’s many rivers.
  • Your crow will no longer be able to mark targets while hovering, but can help you locate the locations of various types of collectibles and points of interest.
  • Territories now show their power with a number compared to Origins and Odyssey, and will now display the amount of riches, mysteries, and artifacts you can obtain across the entire territory.
  • Your longship can be used to cross the rivers of England and can be put on autopilot to a marked point, just like your horse.
  • Social stealth has returned to some extent, and Eivor can blend into exploring towns where guards would consider them suspicious. This can include mingling with monks, sitting on benches, and other activities.
  • Some areas contain treasure behind locked doors, and you’ll be tasked with finding the keys in different ways.
  • Wandering armored hunters named Zealots have replaced Odyssey’s mercenaries and can search for Eivor and their clan at certain times. They are often extremely tough as they roam the roads of English territories, and while they may not be immediately hostile, they may eventually seek you out depending on certain decisions you will be forced to make and the notoriety you accumulate.

  • Skills and abilities have been changed from how they were presented in Origins and Odyssey, and are now much more distinct.
  • Abilities that can be activated from melee or ranged combat that cost adrenaline are no longer obtained by leveling up and are now only unlocked by finding the required knowledge book.
  • Some knowledge books can also upgrade the ability a second time, giving it new functionality.
  • Passive or active skills that do not require adrenaline have now been moved to a large skill tree and can be unlocked as you progress through various skill constellations.
  • Skills such as Safe Fall, Chain Assassination, and Shooting Guided Arrows are no longer part of your assignable abilities and are now unlocked in different parts of the skill tree.
  • Larger and more important skills are nested between smaller incremental buffs to damage, speed, defense, etc. Certain skills will also boost your stats when wearing the correct type of lined up gear. You can also find adrenaline boosts in certain parts of the skill tree.
  • Leveling up will only give you extra skill points to spend, and acquiring more skills is the only way to increase your overall power – which is measured against the overall power of an enemy or territory .

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