Combat basics – tales of arise wiki guide


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This page is part of IGN’s Tales of Arise Wiki guide, which will cover everything you need to know the basics of combat. Throughout this guide, you’ll learn even more about Healing Points, Artes, exploiting weaknesses, achieving successful combos, as well as helpful strategy tips.


From executing successful combos to learning useful combat strategies, we’ve got you covered in our Basic Combat Guide below.


Combos are initiated simply by stringing together different attacks. However, keeping one is the real challenge. To maintain a chain of combos, you’ll want to use a series of high-hit artes without repeating the same attack twice in a row. This is because spam effectively destroys a combo chain.

Instead, use regular attacks and boost attacks to bridge the gap as your art gauge fills up. It’s incredibly difficult to string together massive combos early on due to GA constraints. But if you really want that 100 combo, at least wait until you have a full party of four characters before you try.

Healing points

Healing Points or CPs are used exclusively for artes that grant any type of benefit to your party. And that includes healing, recovery, and buffs. For this reason, it will be prudent to configure the behavior of the AI ​​so that it only uses these artes when absolutely necessary.


However, all is not lost if you run out of CP in a pinch. An orange gel is all you need to fix things. Aside from orange frosts, the only way to restore CP is to rest in campsites or hostels.


The amount of art a character can use depends entirely on the Art Gauge (AG), which starts at 3. This number can be increased by learning passive AG boost skills in the skills panel, as you go. as you progress through the game. The arte gauge will replenish over time.

Some artes also consume more GA to use than others. So learn to mix everything up especially when you string together combos from the start. Characters in Manual mode can equip up to six artes at a time (3 on the ground and 3 on the air), which you can configure via the “Artes” tab of the main menu.

For characters in Auto mode, you can turn all learned skills on and off. Do this in order to prevent the AI ​​from using the wrong skills on bosses or enemies with a specific elemental weakness.


Exploit weaknesses

When it comes to weaknesses, keep in mind that these elements clash: fire and water, earth and wind, light and darkness. Always use artes that oppose a target’s elemental affinity to deal more damage. Exploiting such weaknesses is also more likely to stagger or bring down enemies.

On the other hand, if you were to use an attack that carries the same element as the target, it will resist it and deal much less damage. These types of hits do not count towards a combo chain.

Some large enemies also have some sort of core that exposes itself as they take damage. These weak points are orange in color. Hitting them deals more damage and can knock down an enemy when a Core Break is triggered. In this state, a target will not be able to move for a period of time.

Perfect escape and perfect guard

This state is triggered if you block or dodge at the precise moment before an attack hits. Your character briefly glows white on a success, and a powerful counter is possible if you attack or use an arte in this state.


Counterattacks also have a much higher critical hit and penetration rate, making them more likely to knock down or stagger enemies. Perfect dodges or guards can also have the added benefit of restoring AG or increasing BG, if you’ve unlocked the corresponding ability in the skill panel.

Boost Attacks and Boost Strikes

The Boost Gauge (BG) displays in the lower left corner of the screen and gradually fills up as your characters take action in battle. A button on the D-Pad is also assigned to each party member for the purpose of performing boost attacks.

You can press these buttons when your boost gauges are full to cause your allies to perform a brief Special Attack which has their own unique properties. It’s also great for filling in gaps during massive combo chains.

Boost Strikes, on the other hand, are powerful team attacks led by two party members. This is only possible if both characters have full boost gauges and the target has been offset. On normal enemies, pay attention to the gauge surrounding the target reticle and notice that it fills up as you deal with continuous string combos. Once full, a boost can be triggered by pressing any of the buttons on the d-pad.


For bosses and other special enemies, you usually won’t see the offset gauge fill up. So do your best to rack up damage with long combos until you shatter them, and boost hits should be possible.


You can choose from three control modes that will determine a character’s behavior during combat. The manual grants players full control of a character; Semi-Auto only gives players control when a character is within enemy range; and Auto means that a character is totally at the mercy of the AI. However, unlike some games where you have little or no say in the behavior of the AI, this one offers so much freedom in that regard.

It is possible to refine an Auto character to the point that it behaves exactly the way you want it to. And because of that, you can even put everyone in automatic mode and watch them fight in a smooth manner.

To change the character control mode, press R1 (or equivalent) from the main menu. This opens a new screen where you can use the Options button (or equivalent) to switch between modes for the highlighted character. You can also change the battle leader from here, which will be the character you control at the start of the battle.


Overlimit and Mystic Artes

The limit violation is triggered when your characters take enough or if you manage to achieve a set number of perfect escapes.

A blue meter replaces the arte gauge during Overlimit which should last until it is completely depleted. In this state, the artes do not consume GA and cannot be interrupted.

To perform a Mystic Arte, you must first enter Overlimit, hit an enemy with an arte, then press and hold two of the arte’s buttons at the same time. Passes end immediately after using a Mystic Arte.

Do you have any fighting advice? Be sure to leave it in the comments below.


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